![]() Bigger powers are just bigger pats on the back. It’s here you can upgrade copy abilities, unlocking wilder variants that turn Kirby from nigh-on invincible to straight-up godlike.Īgain, difficulty isn’t the order of the day here: this has always been a series about wild, arcade escalation the joy of chewing through legions of candy-coloured monsters with giddy abandon. Currency buys goodies in Waddle Dee Town, a social hub that expands as you save its residents from the levels. If Forgotten Land bears its teeth anywhere it’s here, with reasonably stiff time goals to earn bonus currency. One may see cutter Kirby (read: boomerang) swiping treasure from distant platforms, while another has you lighting fuses as you race against the clock to cannon your way to an exit. The latter is one of many Treasure Road stages, which are time trials built around one power that often hinge on mastering hidden intricacies of Kirby’s skills. Gliding through dystopia with ice Kirby brings to mind Mario Galaxy’s figure skating frost power, for example, while a level based around bowling bombs down ramps shows a team pushing familiar moves in new directions. Fireballs, bombs and swords could feel rusty after 30 years of recycling, but the jump to 3D helps cast them in a new light. On the subject of abilities, outside of the showstopping ‘mouthful’ transformations are the usual copy powers you inhale from your attackers. Many hinge on bringing the right Kirby ability to the right place and promises plenty for completionists. ![]() Levels are riddled with hidden Waddle Dees, challenge rooms and Achievement-like criteria that reward you for anything from completing a driving section without falling off a cliff to lighting lanterns using a fiery ability.
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